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Chapter 3: Two-Dimensional Motion and Vectors

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Presentation on theme: "Chapter 3: Two-Dimensional Motion and Vectors"— Presentation transcript:

1 Chapter 3: Two-Dimensional Motion and Vectors
Physics Chapter 3: Two-Dimensional Motion and Vectors

2 Two-Dimensional Motion and Vectors
Scalar and Vector Quantities Scalar Quantity Magnitude (number and units) ex. 15km, 250C Vector Quantity Magnitude and Direction ex. 15km north

3 Two-Dimensional Motion and Vectors
Represented by Arrows Direction of the Arrow Represents the Direction of the Vector The Length of the Arrow is Proportional to the Magnitude of the Vector

4 Two-Dimensional Motion and Vectors
Components Two Perpendicular Components Add to Form Resultant (Displacement) A Vector May be Broken Down Into Its “X” and “Y” Components Resultant Vector Sum of Two or More Vectors

5 Two-Dimensional Motion and Vectors
Components Vector “r” West Component North Component

6 Two-Dimensional Motion and Vectors
Components

7 Two-Dimensional Motion and Vectors
Components

8 Two-Dimensional Motion and Vectors
Ex. Height Determination Distance to Cliff = 500’ Angle = 34o

9 Two-Dimensional Motion and Vectors
Ex. Height Determination Distance to Cliff = 500’ Angle = 34o

10 Two-Dimensional Motion and Vectors
Components Determination of Direction Observe Direction From Tail of Resultant to Right Angle Formed by X and Y Components

11 Two-Dimensional Motion and Vectors
Determination of Direction

12 Two-Dimensional Motion and Vectors
Adding and Subtracting Vectors Adding Vectors Graphically To add vectors A and B, place the tail of B at the head of A. The sum, C = A+B, is the vector extending from the tail of A to the head of B.

13 Two-Dimensional Motion and Vectors
Adding and Subtracting Vectors Adding Vectors Graphically

14 Two-Dimensional Motion and Vectors
Adding and Subtracting Vectors Adding Vectors Graphically C = A + B

15 Two-Dimensional Motion and Vectors
Adding and Subtracting Vectors Adding Vectors Graphically C = A + B C = B + A

16 Two-Dimensional Motion and Vectors
Adding and Subtracting Vectors Adding Vectors Using Components

17 Two-Dimensional Motion and Vectors
Adding and Subtracting Vectors Adding Vectors Using Components A=5.00m B=4.00m

18 Two-Dimensional Motion and Vectors
Adding and Subtracting Vectors Adding Vectors Using Components A=5.00m B=4.00m

19 Two-Dimensional Motion and Vectors
Adding and Subtracting Vectors Adding Vectors Using Components A=5.00m B=4.00m Ax=2.50m Ay=4.33m Bx=3.76m By=1.37m

20 Two-Dimensional Motion and Vectors
Adding and Subtracting Vectors Adding Vectors Using Components

21 Two-Dimensional Motion and Vectors
Adding and Subtracting Vectors Subtracting Vectors D = A - B D = A + (-B) Now the same rules for adding apply 

22 Two-Dimensional Motion and Vectors
Horizontal and Vertical Motions are Independent

23 Two-Dimensional Motion and Vectors
An Object with a Horizontal Velocity will Continue with the Same Velocity in the Horizontal Direction Even While an Independent Vertical Motion Acts on the Object Each Motion Continues as if the Other Motion Were Not Present

24 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Velocity vi = 26 m/s What is the turtle’s position after 5.0s?

25 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Velocity vi = 26 m/s t = 5.0s

26 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Velocity vi = 26 m/s t = 5.0s What are the x and y components of the vector?

27 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Velocity vi = 26 m/s t = 5.0s q = 25o

28 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Velocity vi = 26 m/s What is the turtle’s displacement after 5.0s?

29 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Velocity vi = 26 m/s What is the turtle’s displacement after 5.0s? Well, We Could Find the x and y Components First.

30 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Velocity vi = 26 m/s t = 5.0s

31 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Velocity vi = 26 m/s t = 5.0s vix = 23.56m/s viy = 10.99m/s

32 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Acceleration Remember this? We Can use This on Each Component

33 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Acceleration And Remember This? We Can use This on Each Component Too

34 Two-Dimensional Motion and Vectors
Motion in Two Dimensions Constant Acceleration And Remember This? We Can use This on Each Component Too

35 Two-Dimensional Motion and Vectors
Problem As you walk to class with a constant speed of 1.60 m/s, you are moving in a direction that is 15.0° north of east. How long does it take you to move 30.0 m north?

36 Two-Dimensional Motion and Vectors
Solution v = 1.60m/s q = 15.0o y = 30.0m t = ?

37 Two-Dimensional Motion and Vectors
Problem

38 Two-Dimensional Motion and Vectors
Problem Two canoeists start paddling at the same time and head toward a small island in a lake. Canoeist 1 paddles with a speed of 1.35m/s at an angle of 45° north of east. Canoeist 2 starts on the opposite shore of the lake, a distance of 1.5 km due east of canoeist 1. In what direction relative to north must canoeist 2 paddle to reach the island?

39 Two-Dimensional Motion and Vectors
Solution Canoeist 1’s 45° path determines an isosceles right triangle whose legs measure 1.0 km. So canoeist 2’s path determines a right triangle whose legs measure 1.0 km and 0.5 km. Then for canoeist 2…

40 Two-Dimensional Motion and Vectors
Problem Two canoeists start paddling at the same time and head toward a small island in a lake. Canoeist 1 paddles with a speed of 1.35m/s at an angle of 45° north of east. Canoeist 2 starts on the opposite shore of the lake, a distance of 1.5 km due east of canoeist 1. What speed must canoeist 2 have if the two canoes are to arrive at the island at the same time?

41 Two-Dimensional Motion and Vectors
Solution v1 = 1.35m/s d1 = d2 = q1 = 45o v2 = ?

42 Two-Dimensional Motion and Vectors
Homework Pages Problems 6 (a, o below x-axis b, o above x-axis c, o below x-axis d, o clockwise from positive x-axis) 9 58.4o S of E) 27 (2.81km E, 1.31km N) o S of W)

43 Two-Dimensional Motion and Vectors
Projectile Motion A Projectile is an Object that is Launched into Motion by Any Means and Then Allowed to Follow a Path Determined Solely by the Influence of Gravity

44 Two-Dimensional Motion and Vectors
Projectile Motion Assumptions… Ignore Air Resistance g = -9.81m/s2 Ignore the Earth’s Rotation

45 Two-Dimensional Motion and Vectors
Projectile Motion Free Fall /w Initial Horizontal Velocity Parabolic Path

46 Two-Dimensional Motion and Vectors
Projectile Motion Acceleration Horizontal Acceleration is Always Zero (Constant Velocity) Vertical Acceleration is Always –g

47 Two-Dimensional Motion and Vectors
Projectile Motion Equations ax = 0, ay = -g Displacement

48 Two-Dimensional Motion and Vectors
Projectile Motion Equations ax = 0, ay = -g Velocity

49 Two-Dimensional Motion and Vectors
Projectile Motion Zero Launch Angle

50 Two-Dimensional Motion and Vectors
Projectile Motion Zero Launch Angle q = 0o

51 Two-Dimensional Motion and Vectors
Projectile Motion Zero Launch Angle Where Will an Object Land? y = 0 = ground h = release height

52 Two-Dimensional Motion and Vectors
Projectile Motion

53 Two-Dimensional Motion and Vectors
Projectile Motion General Launch Angle

54 Two-Dimensional Motion and Vectors
Projectile Motion General Launch Angle

55 Two-Dimensional Motion and Vectors
Projectile Motion Time of Flight Full At Specific dx

56 Two-Dimensional Motion and Vectors
Projectile Motion Maximum Range (R) Projectile Range is Dependant on the Angle q that the Projectile is Fired from Horizontal

57 Two-Dimensional Motion and Vectors
Projectile Motion Maximum Range (R) With Air Resistance

58 Two-Dimensional Motion and Vectors
Projectile Motion Maximum Height (ymax)

59 Two-Dimensional Motion and Vectors
Projectile Motion Symmetry of Projectile Motion Parabolic Flight Peak of Flight = ½ Time of Flight Vertical Impact Velocity = -Vertical Launch Velocity Impact Angle = Launch Angle

60 Two-Dimensional Motion and Vectors
Problem What is the acceleration of a projectile when it reaches its highest point?

61 Two-Dimensional Motion and Vectors
Solution The only acceleration on a projectile is gravity. At any point, the acceleration on a projectile is equal to g.

62 Two-Dimensional Motion and Vectors
Problem A particle passes through the origin with a velocity of 6.2m/s in the y axis. If the particle’s acceleration is -4.4m/s2 in the x axis what are its x and y positions after 5.0 s?

63 Two-Dimensional Motion and Vectors
Solution ax = -4.4m/s2 vy = 6.2m/s t = 5.0s x = ? y = ?

64 Two-Dimensional Motion and Vectors
Problem Playing shortstop, you pick up a ground ball and throw it to second base. The ball is thrown horizontally, with a speed of 22m/s, directly toward point A. When the ball reaches the second baseman 0.45 s later, it is caught at point B. How far were you from the second baseman and what is the distance of the vertical drop?

65 Two-Dimensional Motion and Vectors
Solution vx = 22m/s t = 0.45s

66 Two-Dimensional Motion and Vectors
Problem A soccer ball is kicked with a speed of 9.50m/s at an angle of 25.0° above the horizontal. If the ball lands at the same level from which it was kicked, how long was it in the air?

67 Two-Dimensional Motion and Vectors
At the peak of the ball’s trajectory, Solution so The total time is twice this. 2t = 2( s) = s

68 Two-Dimensional Motion and Vectors
Problem A golfer gives a ball a maximum initial speed of 30.0m/s. What is the highest tree the ball could clear on its way to the hole-in-one?

69 Two-Dimensional Motion and Vectors
Solution vi = 30.0m/s q = 45o ymax = ?

70 Two-Dimensional Motion and Vectors
Problem

71 Two-Dimensional Motion and Vectors
Problem Astronomers have discovered several volcanoes on Io, a moon of Jupiter. One of them, named Loki, ejects lava to a maximum height of 2.00x105m. What is the initial speed of the lava? (The acceleration of gravity on Io is 1.80m/s2)

72 Two-Dimensional Motion and Vectors
Solution ymax = 2.00x105m/s g = 1.80m/s2 At the lava’s maximum height,

73 Two-Dimensional Motion and Vectors
Problem A ball thrown straight upward returns to its original level in 2.50s. A second ball is thrown at an angle of 40.0° above the horizontal. What is the initial speed of the second ball if it also returns to its original level in 2.50s?

74 Two-Dimensional Motion and Vectors
Solution t1 = 2.50s t2 = 2.50s q1 = 90o q2 = 40.0o vo = ? at the ball’s maximum height.

75 Two-Dimensional Motion and Vectors
Relative Motion Solved by the use of Vector Addition and Subtraction

76 Two-Dimensional Motion and Vectors
Relative Motion

77 Two-Dimensional Motion and Vectors
Relative Motion?

78 Two-Dimensional Motion and Vectors
Relative Motion Climbing 0.20 m/s (vpt) Train speed is 0.70 m/s (vtg) What is the Relative Velocity of the Person on the Train? (vpg)

79 Two-Dimensional Motion and Vectors
Relative Motion vpt = 0.20 m/s vtg = 0.70 m/s vpg = ?

80 Two-Dimensional Motion and Vectors
Problem You are driving up a long inclined road. After 1.7 miles you notice that signs along the roadside indicate that your elevation has increased by 550 ft. What is the angle of the road above the horizontal?

81 Two-Dimensional Motion and Vectors
Solution

82 Two-Dimensional Motion and Vectors
Problem You are driving up a long inclined road. After 1.7 miles you notice that signs along the roadside indicate that your elevation has increased by 550 ft. How far do you have to drive to gain an additional 150 ft of elevation?

83 Two-Dimensional Motion and Vectors
Solution

84 Two-Dimensional Motion and Vectors
Problem A lighthouse that rises 49 ft above the surface of the water sits on a rocky cliff that extends 19 ft from its base. A sailor on the deck of a ship sights the top of the lighthouse at an angle of 30.0° above the horizontal. If the sailor’s eye level is 14 ft above the water, how far is the ship from the rocks?

85 Two-Dimensional Motion and Vectors
Solution h = 49’ r = 19’ s = 14’ d = ? y = h – s x = d + r

86 Two-Dimensional Motion and Vectors
Problem The x and y components of a vector r are rx=14m and ry= -9.5m respectively. If both rx and ry are doubled, how do the previous answers change?

87 Two-Dimensional Motion and Vectors
Solution The direction does not change. The magnitude is doubled.

88 Two-Dimensional Motion and Vectors
Homework Pages Problems 35 (a, 2.77x105m b, 284s) 39 (10.8m) 41 (80m; 210m) 49 (a, 14.1o N of W b, 199km/hr) 51 (a, 23.2o upstream b, 8.72m/s across)


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