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Ying Yi PhD Chapter 3 Vectors and Two- Dimensional Motion 1 PHYS HCC.

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Presentation on theme: "Ying Yi PhD Chapter 3 Vectors and Two- Dimensional Motion 1 PHYS HCC."— Presentation transcript:

1 Ying Yi PhD Chapter 3 Vectors and Two- Dimensional Motion 1 PHYS I @ HCC

2 Outline PHYS I @ HCC 2 Vectors (Adding, Subtracting,…) Components of a vector Motion in two dimension  Displacement  Velocity  Acceleration Relative Velocity

3 Vector vs. Scalar Review All physical quantities encountered in this text will be either a scalar or a vector A vector quantity has both magnitude (size) and direction A scalar is completely specified by only a magnitude (size) 3 PHYS I @ HCC

4 Vector Notation When handwritten, use an arrow: When printed, will be in bold print with an arrow: When dealing with just the magnitude of a vector in print, an italic letter will be used: A 4 PHYS I @ HCC

5 Properties of Vectors Equality of Two Vectors Two vectors are equal if they have the same magnitude and the same direction Movement of vectors in a diagram Any vector can be moved parallel to itself without being affected Negative Vectors Two vectors are negative if they have the same magnitude but are 180° apart (opposite directions) Resultant Vector The resultant vector is the sum of a given set of vectors 5 PHYS I @ HCC

6 Adding Vectors Geometrically (Triangle or Polygon Method) Choose a scale Draw the first vector with the appropriate length and direction, with respect to a coordinate system Draw the next vector using tip-to-tail principle to The resultant is drawn from the origin of to the end of the last vector 6 PHYS I @ HCC

7 7 Adding Vectors, multiple vectors When you have many vectors, just keep repeating the process until all are included The resultant is still drawn from the origin of the first vector to the end of the last vector Does it matter if you add them with another order?

8 PHYS I @ HCC 8 Commutative Law of Addition The order in which the vectors are added doesn’t affect the result

9 Application: Archery PHYS I @ HCC 9

10 Vector Subtraction Special case of vector addition Add the negative of the subtracted vector Continue with standard vector addition procedure 10PHYS I @ HCC

11 Multiplying or Dividing a Vector by a Scalar The result of the multiplication or division is a vector The magnitude of the vector is multiplied or divided by the scalar If the scalar is positive, the direction of the result is the same as of the original vector If the scalar is negative, the direction of the result is opposite that of the original vector 11 PHYS I @ HCC

12 Example 3.1 Adding vectors PHYS I @ HCC 12 A car travels 20.0 km due north and then 35.0 km in a direction 60.0° west of north, as in Figure. Using a graph, find the magnitude and direction of a single vector that gives the net effect of the car’s trip. This vector is called the car’s resultant displacement.

13 PHYS I @ HCC 13 Components of a Vector A component is a part It is useful to use rectangular components These are the projections of the vector along the x- and y-axes

14 More About Components, cont. The components are the legs of the right triangle whose hypotenuse is The value will be correct only if the angle lies in the first or fourth quadrant In the second or third quadrant, add 180° 14 PHYS I @ HCC

15 Other Coordinate Systems It may be convenient to use a coordinate system other than horizontal and vertical Choose axes that are perpendicular to each other Adjust the components accordingly 15PHYS I @ HCC

16 Example 3.2 Components PHYS I @ HCC 16 (a) Find the horizontal and vertical components of the d=1.00×10 2 m displacement of a superhero who flies from the top of a tall building along the path. (b) Suppose instead the superhero leaps in the other direction along a displacement vector B to the top of a flagpole where the displacement components are given by B x =-25.0 m and B y =10.0 m. Find the magnitude and direction of the displacement vector.

17 Adding Vectors Algebraically Choose a coordinate system and sketch the vectors Find the x- and y-components of all the vectors Add all the x-components This gives R x : Add all the y-components This gives R y : Use the Pythagorean Theorem and the inverse tangent function to find the magnitude and direction of R: 17 PHYS I @ HCC

18 Example 3.3 Adding vectors algebraically PHYS I @ HCC 18 A hiker begins a trip by first walking 25.0 km 45.0° south of east from her base camp. On the second day she walks 40.0 km in a direction 60.0° north of east, at which point she discovers a forest ranger’s tower. (a) Determine the components of the hiker’s displacements in the first and second days. (b) Determine the components of the hiker’s total displacement for the trip. (c) Find the magnitude and direction of the displacement from base camp.

19 Group problem: Adding vectors PHYS I @ HCC 19 A cruise ship leaving port travels 50.0 km 45.0° north of west and then 70.0 km at a heading 30.0° north of east. Find (a) the ship’s displacement vector and (b) the displacement vector’s magnitude and direction.

20 Motion in Two Dimensions Using + or – signs is not always sufficient to fully describe motion in more than one dimension Vectors can be used to more fully describe motion Still interested in displacement, velocity, and acceleration 20 PHYS I @ HCC

21 21 Displacement The position of an object is described by its position vector, The displacement of the object is defined as the change in its position Units: m

22 Velocity The average velocity is the ratio of the displacement to the time interval for the displacement The instantaneous velocity is the limit of the average velocity as Δ t approaches zero The direction of the instantaneous velocity is along a line that is tangent to the path of the particle and in the direction of motion Units: m/s 22 PHYS I @ HCC

23 Acceleration The average acceleration is defined as the rate at which the velocity changes The instantaneous acceleration is the limit of the average acceleration as Δ t approaches zero Units: m/s 2 23 PHYS I @ HCC

24 Projectile Motion An object may move in both the x and y directions simultaneously It moves in two dimensions The form of two dimensional motion we will deal with is an important special case called projectile motion 24 PHYS I @ HCC

25 Assumptions of Projectile Motion We may ignore air friction We may ignore the rotation of the earth With these assumptions, an object in projectile motion will follow a parabolic path 25 PHYS I @ HCC

26 Rules of Projectile Motion The x- and y-directions of motion are completely independent of each other The x-direction is uniform motion a x = 0 The y-direction is free fall a y = -g The initial velocity can be broken down into its x- and y-components 26 PHYS I @ HCC

27 Projectile Motion 27 PHYS I @ HCC

28 28 Projectile Motion at Various Initial Angles Complementary values of the initial angle result in the same range The heights will be different The maximum range occurs at a projection angle of 45 o

29 Velocity of the Projectile The velocity of the projectile at any point of its motion is the vector sum of its x and y components at that point Remember to be careful about the angle’s quadrant 29 PHYS I @ HCC

30 Projectile Motion Summary Provided air resistance is negligible, the horizontal component of the velocity remains constant Since a x = 0 The vertical component of the velocity v y is equal to the free fall acceleration – g Projectile motion can be described as a superposition of two independent motions in the x- and y- directions 30 PHYS I @ HCC

31 Problem-Solving Strategy Select a coordinate system and sketch the path of the projectile Include initial and final positions, velocities, and accelerations Resolve the initial velocity into x- and y-components Treat the horizontal and vertical motions independently Follow the techniques for solving problems with constant velocity to analyze the horizontal motion of the projectile Follow the techniques for solving problems with constant acceleration to analyze the vertical motion of the projectile 31 PHYS I @ HCC

32 Example 3.5 Projectile motion PHYS I @ HCC 32 An Alaskan rescue plane drops a package of emergency rations to stranded hikers, as shown in Figure3.19. The plane is traveling horizontally at 40.0 m/s at a height of 1.00×10 2 m above the ground. (a) Where does the package strike the ground relative to the point at which it was released? (b) What are the horizontal and vertical components of the velocity of the package just before it hits the ground? (c) Find the angle of the impact.

33 Example 3.8 Motion in 2D PHYS I @ HCC 33 A ball is thrown upward from the top of a building at an angle of 30.0° to the horizontal and with an initial speed of 20.0 m/s, as in Figure. The point of release is 45.0 m above the ground. (a) How long does it take for the ball to hit the ground. (b)Find the ball’s speed at impact. (c) Find the horizontal range of the stone. Neglect air resistance.

34 PHYS I @ HCC 34 Group Question: Angry Bird 3.18 m 3.67 m Birds and pigs are in the same level in this scene. Angry birds leaves slingshot at a speed of 6.00m/s. At which angle should you shoot out those birds in order to hit the first and third pig?

35 Relative Velocity Relative velocity is about relating the measurements of two different observers It may be useful to use a moving frame of reference instead of a stationary one It is important to specify the frame of reference, since the motion may be different in different frames of reference There are no specific equations to learn to solve relative velocity problems 35 PHYS I @ HCC

36 Relative Velocity Notation The pattern of subscripts can be useful in solving relative velocity problems Assume the following notation: E is an observer, stationary with respect to the earth A and B are two moving cars 36 PHYS I @ HCC

37 Relative Position Equations is the position of car A as measured by E is the position of car B as measured by E is the position of car A as measured by car B 37 PHYS I @ HCC

38 38 Relative Position The position of car A relative to car B is given by the vector subtraction equation

39 Relative Velocity Equations The rate of change of the displacements gives the relationship for the velocities 39 PHYS I @ HCC

40 Problem-Solving Strategy: Relative Velocity Label all the objects with a descriptive letter Look for phrases such as “velocity of A relative to B” Write the velocity variables with appropriate notation If there is something not explicitly noted as being relative to something else, it is probably relative to the earth 40 PHYS I @ HCC

41 Problem-Solving Strategy: Relative Velocity, cont Take the velocities and put them into an equation Keep the subscripts in an order analogous to the standard equation Solve for the unknown(s) 41 PHYS I @ HCC

42 42 Example 3.11 Crossing a river The boat in Figure 3.24 is heading due north as it crosses a wide river with a velocity of 10.0 km/h relative to the water. The river has a uniform velocity of 5.00 km/h due east. Determine the magnitude and direction of the boat’s velocity with respect to an observer on the riverbank.

43 PHYS I @ HCC 43 Group Question: Current If the skipper of the boat of Example 3.11 moves with the same speed of 10.0 km/h relative to the water but now wants to travel due north, as in Figure 3.25a, in what direction should he head? What is the speed of the boat, according to an observer on the shore? The river is flowing east at 5.00 km/h.


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