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The Effects of the Wii Fit Balance Games on Static and Dynamic Balance of 9-11 Year Old Boys with Developmental Coordination Disorder Sarah Krasniuk, Jenna.

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Presentation on theme: "The Effects of the Wii Fit Balance Games on Static and Dynamic Balance of 9-11 Year Old Boys with Developmental Coordination Disorder Sarah Krasniuk, Jenna."— Presentation transcript:

1 The Effects of the Wii Fit Balance Games on Static and Dynamic Balance of 9-11 Year Old Boys with Developmental Coordination Disorder Sarah Krasniuk, Jenna MacLeod, Stuart Matthews, Jamila Twahir, Jane Taylor

2 Introduction Developmental Coordination Disorder (DCD) Balance Intervention

3 Wii Fit Intervention  Purpose of the Wii Fit is to improve balance, strength, flexibility, fitness, and general well-being (Nitz, Kuys, Isles, & Fu, 2009)  Improves balance in persons compromised by stroke (Brown, Sugarman, & Burstin, 2009; & Deutsch, Robbins, Morrison, & Bowlby, 2009)

4 An Approach to Improving Balance using a Virtual Reality Intervention  9 sessions, 2 sessions/week

5 Purpose Statement  To investigate the effect of 9 sessions of Wii Fit Balance training on static and dynamic balance of three boys with DCD aged 9-11 years.

6 Method Testing Protocol MABCForce Plate Intervention: Balance training 9 sessions Testing Protocol MABC Force Plate Procedure Participant 1Participant 2Participant 3

7 Wii Fit Balance Training

8 Data Analysis Pre- and post-intervention Intervention measures measures measures AMTI force plate protocol MABCSingle subject design -Sway area - AP sway - ML sway - path length - possible anterior sway (PAS) - possible posterior sway (PPS) - Total balance score (TBS) -Scoring 2 or 3 stars (depending on game) - for 3/5 trials - 2 sessions in a row - continue playing the same games

9 Results Single Subject Participant 3 performing Soccer Header and Penguin Slide

10 Force plate: Participant 3 Pre-intervention balance space task Post-intervention balance space task

11 PAS & PPS for dynamic balance Post-intervention increases in sway were measured with percent gains in balance space task:  Anterior sway: 8.43%  Posterior sway: 262%

12 Discussion Wii Fit Balance Training  Increased level, trend, and implied reaction and movement time Force Plate  Increased sway in static balance tasks  increased tolerance of sway  Largest gain  participant 1 (262%) in posterior sway

13 MABC ParticipantPre-intervention TBS Post- intervention TBS 1<5%>15% 2 35%5%<5%  Participant 3 made highest level of improvement with the Wii Fit, but obtained a worse TBS score post-intervention  Suggests that the Wii Fit is more of a motivational tool than the static and dynamic balance tests of the MABC

14 Conclusion  Motivator to practice balance games to:  React more quickly,  Develop balance and problem-solving strategies  Participants 2 and 3 were so engaged they purchased a Wii Fit  Potential for balance training  More research needed

15 References Allen, D., & Taylor, M. J. (2001). The effects of tai chi on balance and mobility in older women who are at various risk levels for falls. Poster presented at the International Symposium on Adapted Physical Activity, Vienna, Austria. American Psychiatric Assocation. (2000). Diagnostic and statistical manual of mental disorders. (4 th ed, pp. 57- 59). Washington, DC: American Psychiatric Association. Brown, R., Sugarman, H., & Burstin, A. (2009). Use of the Nintendo wii fit for the treatment of balance problems in an elderly patient with stroke: A Case report. International Journal of Rehabilitation Research, 32. Deconinck, F. J., De Clercq, D., Van Coster, R., Ooostra, A., Dewitte, G., Savelsbergh, G. J., Cambier, D., & Lenoir, M. (2008). Sensory contributions to balance in boys with and without developmental coordination disorder. Adapted Physical Activity Quarterly, 2008, 25, 17-35. Retrieved from, http://hk.humankinetics.com/APAQ/journalAbout.cfm Geuze, R. H. (2003). Static balance and developmental coordination disorder. Human Movement Science, 22 (2003), 527-548. doi:10.1016/j.humov.2003.09.008 Hillier, S. (2007). Intervention for children with developmental coordination disorder: A systematic review. The Internet Journal of Allied Health Sciences and Practice, 5, 1-11. Retrieved from, http://ijahsp.nova.edu/articles/vol5num3/hillier.pdf Nitz, J. C., Kuys, S., Isles, R., & Fu, S. (2009). Is the wii fit a new-generation tool for improving balance, health, and well-being? A pilot study. Climacteric 2009; Early Online, 1-6. doi: 10.3109/13697130903395193 Shih, C. H., Shih, C. T., & Chiang, M. S. (2010). A new standing posture detector to enable people with multiple disabilities to control environmental stimulation by changing their standing posture through a commercial Wii Balance Board. Research in Developmental Disabilities, 31, 281-286. doi: 10.1016/j.ridd/2009.09.013 Wilson, P. H. (2005). Practitioner review: Approaches to assessment and treatment of children with DCD: an evaluative review. Journal of Child Psychology and Psychiatry, 46, 806-823. doi: 10.1111/j.1469- 7610.2005.01409.x Winter, D. A. (1995) Human balance and posture control during standing and walking. Gait & Posture: 1995, 3, 193-214. doi:10.1016/0966-6362(96)82849-9

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