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Haringey Competition Manager Nicholas Nanikhan. A typical partnership consists of: A partnership development manager (PDM); One Competition Manager (CM)

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Presentation on theme: "Haringey Competition Manager Nicholas Nanikhan. A typical partnership consists of: A partnership development manager (PDM); One Competition Manager (CM)"— Presentation transcript:

1 Haringey Competition Manager Nicholas Nanikhan

2 A typical partnership consists of: A partnership development manager (PDM); One Competition Manager (CM) up to eight school sport co-coordinators (SSCo’s); 45 primary and special school link teachers (PLT’s). CM Example of a School Sports Partnership Model

3 LIFE LONG Activity Health and Fitness CLUB/COMMUNITY SPORT Participation and Development CLUB SPORT Performance and Excellence OUT OF SCHOOL HOURS ACTIVITY Intra mural Sport School Sports Days Activity participation Coaching opportunities SCHOOL SPORT Inter School Competitive Sport and Talented and Gifted Pupils INFORMAL PHYSICAL ACTIVITY PHYSICAL EDUCATION

4 MULTI SKILLS FLOOR PLAN The floor plan illustrates how you would position the six activities in your school hall. However this may differ slightly depending upon your facilities. Some activities require more space then others and should be positioned appropriately.

5 Station Zig-Zag Station Throw and Catch SPACEStation Bounce Station Hoops Station Bean Bag Shuttles Station Balance

6 HOOP Throw: (THROWING AND ACCURACY) Equipment 5 different coloured hoops. 15 bean bags (preferably matching the colour of the hoops) Tape measure 1 throw down spot. Set Up Set up the hoops in the Olympic ring formation Tape the hoops down to prevent them sliding around. Place a floor spot 2.5metres away from the front of the hoops. How To Play Children throw the bean bags and attempt to land them in one of the hoops. Children get 15 attempts and score different points depending on where they land the bean bag. Children should always throw the bean bag underarm. Scoring 2 points are scored if the pupil lands the bean bag in the same coloured hoop 1 point is scored if the pupil lands the bean bag in any of the other coloured hoops. 0 points are scored if the pupil fails to land the bean bag in any of the hoops. Inclusion Visually impaired pupils can work with another pupil / teacher who can provide feedback. Hoops may be spread out more for visually impaired pupils and teacher may give stimulus (ie ring a bell) and pupil aims to land a bean bag in an area around where the teacher is stood. Bigger hoops can be used. Throwing spot can be moved closer to the hoops for pupils who are not able to reach the hoops. Safety Aspects Ensure all pupils who are not competing are stood well behind the person throwing. Throw preferably towards a wall rather than towards another activity.

7 STATION: HOOP THROW 2.5 METRES THROW MARKER

8 ZIG ZAG: SPEED, AGILITY Equipment 5 cones (tall cones or marker cones) 20 bean bags 1 hula hoop Stop watch Tape Measure Set Up Set up the zig zag course as shown in the station diagram. Cones should be 2metres apart on a diagonal line. Place a hula hoop at the end of the slalom course for pupils to deposit bean bags at. How To Play Pupil picks up a bean bag and runs through the slalom course. At the end the pupil drops the bean bag in the hula hoop and runs straight back to the start line to collect another bean bag. (NB pupil doesn’t have to run through the slalom on the return). Each pupil has 30secsonds to drop as many bean bags off at the end of the slalom. Scoring Each bean bag dropped in the hoop at the end of the slalom scores 5 points. Inclusion Distance between cones in the slalom can be increased for wheelchair uses or decreased for other individuals. Number of cones in the slalom can be increased / decreased where necessary. Time pupils spend on the activity can be increased. Pupils can use partner / teacher as a guide though the slalom (Visually impaired) Safety Aspects. Ensure that there is enough room between activities as pupils will run on the outside of the cones. Ensure the cones are big enough to be visible. Ensure that children are stood well behind the start line when not taking part.

9 STATION: ZIG ZAG DROP OFF HOOP OUT RETURN Distance between cones on Zig Zag = 2metres.

10 BEAN BAG SHUTTLES: Speed, Agility, Strategy Equipment 6 Hula Hoops 20 bean bags Tape measure Stopwatch Floor tape Set Up Mark out a start line using a line on a court or floor tape. Position the hoops in a straight line at the 5 different distances as shown on the station diagram. Tape down the hoops to ensure they do not move around whilst the activity is taking place. How To Play Pupil picks up a bean bag and runs to the hoop of their choice and drops the bean bag in the hoop. The pupil then runs back to the start and picks up another bean bag taking only one bean bag at a time. Each pupil gets 30seconds to drop off as many bean bags in the hoops. Scoring Pupils score more points for dropping bean bag in hoops furthest away from the start line. Distance from start linePoints scored 2 Metres1 Point 3 Metres2 points 4 Metres3 points 5 Metres4 points 6 Metres5 points Inclusion Different distances used, may be shorter for pupils with movement problems or longer for those in wheelchairs. Pupils may get more time on the activity. Safety Points Ensure hoops are taped down and leave a space at the side of the hoops for the children to run down, Encourage them to run down this channel. Ensure that pupils not taking part are well away from the activity. Ensure there is sufficient space between courses if running two courses at a time.

11 STATION: BEAN BAG SHUTTLES 2 METRES 3 METRES 4 METRES 6 METRES 5 METRES

12 INDIVIDUAL BALANCE: Balance Equipment Floor spot Stopwatch Gym mat Set Up Place the gym mat on the floor. Ensure that there are enough gym mats for each pupil taking part and make sure there is enough space between each of the mats. How To Play Pupils get 30seconds to complete the following exercises. –Standing on one leg with right leg on the floor –Standing on one leg with left leg on the floor –Pupils stand with eyes open and can use their arms to balance. Scoring Pupils get one point for every second they manage to maintain their balance. Eg 15 Seconds = 15 points, 28 seconds = 28 points with maximum score being 30 points. The clock stops as soon as the pupils non standing foot touches the floor. The scores for each leg are added together and the pupil gets a score out of 60. Inclusion. Teacher may need to provide an active demonstration throughout the pupil performing the exercise. Time spent balancing might be reduced for certain pupils. Safety Aspects Ensure that each pupil completes the exercise on the gym mat and not on the gym floor. Ensure there is sufficient space between other mats and activities going on.

13 STATION: INDIVIDUAL BALANCE KEY POINTS EYES OPEN 30 SECS ON EACH LEG ARMS CAN BE BY SIDE OR OUT WIDE.

14 THROW AND CATCH: Coordination, EQUIPMENT: Soft volleyball or similar soft ball approximately size of Size 4 Football. Stopwatch HOW TO PLAY: Divide the group into 2. (One group active, the other scores their partner, then swap). Pupils perform the following activities. 15 throws into the air and catch before the ball bounces. 15 throws to the floor and catch before the second bounce. SCORING: 1 point for each successful throw and catch. Scores for each activity added together to get a final score out of 30. INCLUSION: Non-active pupils score for active pupils All can be performed in a wheelchair Pupils can work in pairs Balls can be varied from those identified SAFETY POINTS: Ensure all pupils have sufficient space Ensure wall is suitable Ensure control of balls.

15 STATION: THROW AND CATCH ACTIVITY 1ACTIVITY 2

16 BOUNCE: Power, Agility Coordination Equipment 5 floor spot markers 20 Bean bags 2 Hula Hoops Floor tape, Tape measure Stop watch Set Up Create a start line using a court marking or a man made line using the floor tape. Set up the floor spots in a straight line with a distance of 0.5 metres between each spot. Place a hula hoop at the end of the row of floor spots. How To Play Pupils collect a bean bag and perform 2 footed bounded jumps through the 5 spots. Once the 5 bounds have been completed the pupil drops the bean bag in the hoop and runs back to the start line. Pupils get 30 seconds to complete as many complete circuits as possible. Scoring Pupils score 5 points for each bean bag dropped in the hoop at the end of the spots. Inclusion The distance between spots can be altered to meet the needs of the participants. The time each pupil gets to perform the activity can be increased. The number of spots in the sequence can be decreased. Pupils can perform 1 footed jumps if unable to perform 2 footed bounds Safety Points Ensure that floor spots are secured to the floor to stop them slipping when landed on. Ensure that pupils are wearing suitable footwear and all laces are tied up. Ensure that those not participating are good distances away from the activities.

17 STATION: BOUNCE YEAR 1 RUN BACK NORMALLY BOUNCING DROP OFF HOOP

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20 SCORING On the day you will find score sheets Post competition, results are to be entered on score sheets that can be downloaded from www.haringeysport.comwww.haringeysport.com Results to be sent back via e-mail to nicholasnanikhan@hotmail.com nicholasnanikhan@hotmail.com League tables will then be collated and displayed for all to see on our partnership website.

21 SCORING If you decide to collect scores at your Multiskills Festival, there are many different ways you can go about this: 1: Most stations have some form of scoring attached to them. You can collect scores for each pupil and therefore each team at each station. At the end of the festival you will have an overall winning team. 2: As above, but by collecting scores for each individual pupil. At the end of the festival you will have a winning pupil at each station, and possibly a winning pupil overall. This could possibly form part of the Gifted and Talented selection process and could indicate which pupils are invited to a Multiskills Academy. 3: Just pick one station to collect the scores from. At the end of the festival you could have an overall winning team, or an overall winning individual for that focus activity. We discourage you to give awards to the overall winning school as a multiskills festival is about competing in a fun environment without one school monopolising the event. An excel spreadsheet has been produced for you to record the team scores during your festival. This will automatically work out the points and the winning team.

22 Station 1 Score Sheet Leader Name = TEAM 1 TEAM 2 TEAM 3 TEAM 4 TEAM 5 TEAM 6 TEAM 7 TEAM 8 TEAM 9 TEAM 10 TEAM 11 TEAM 12 PUPIL ONE PUPIL TWO PUPIL THREE PUPIL FOUR PUPIL FIVE PUPIL SIX PUPIL SEVEN PUPIL EIGHT PUPIL NINE PUPIL TEN TEAM TOTAL


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