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Task 1: The Learning Task Identify which basic geometric ‘primitives’ (prisms, cylinders, cones, spheres) can be modified and combined in a 3D modeling.

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Presentation on theme: "Task 1: The Learning Task Identify which basic geometric ‘primitives’ (prisms, cylinders, cones, spheres) can be modified and combined in a 3D modeling."— Presentation transcript:

1 Task 1: The Learning Task Identify which basic geometric ‘primitives’ (prisms, cylinders, cones, spheres) can be modified and combined in a 3D modeling program to model real world objects. (see example) Also identify those part of objects which are most suited to freehand modeling.

2 Task 2: Learning capability types are Cognitive strategy, Intellectual skill, Motor skill and. The cognitive strategy is the prime focus of this learning task and assumes that some previous tasks in the intellectual/motor realms have been attempted. Performances are: creating, modifying, and manipulating the 3D shapes in the program, (intellectual); mastering the 3D controls such as trackball tools, camera views, (motor) and making decisions about which primitives to combine and modify to construct a complex object, (cognitive strategy).

3 Task 3 Most at play is the cognitive strategy and I think the external conditions would best describe the context as the “deconstructing” of objects into possible solutions involves “novel problem situations with class of solution unspecified”

4 Task 4: Learning outcome type = cognitive strategy, Essential Prerequisites/intellectual skills: how to create primitives, how to modify primitives, how to extrude non-symetrical shapes, Supporting pre- requisites = ?

5 Task 5: Analyse real world objects; pen, desk lamp, soft drink machine, and sketch potential solutions, Share/compare solutions, possibly in groups, study examples as a class.


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