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EnRoLE 2008 Workshop Series Evaluating Role Plays 26 November 2008

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Presentation on theme: "EnRoLE 2008 Workshop Series Evaluating Role Plays 26 November 2008"— Presentation transcript:

1 EnRoLE 2008 Workshop Series Evaluating Role Plays 26 November 2008
Dr Maree Gosper Learning and Teaching Centre

2 Role Plays Educational role plays in Australian universities designed to increase understanding of real life human interaction and dynamics. participants assume a role in someone else's shoes or in someone else's situation to do authentic tasks in an authentic context involving substantial in-role human interaction such as collaboration, negotiation, debate interaction between roles is substantially in an online environment learning outcomes are assessable and generate opportunities for student reflection

3 Will they use it? The 4 E’s - Collis and Moonen (2001) Ease of use
Effectiveness Efficiency Environmental readiness

4 Sustainable software The Curriculum The ICTs The Organisational
Environment The CICTO Framework JS Flagship Project (M Gosper, K Woo, H Muir, C Dudley, K Nakazawa. AJET 23, 2.

5 Sustainable software Teaching aims Learning Outcomes Role play process
Teaching supports Learning Supports

6 What were the aims of the role play?
Outcomes What were the aims of the role play? What knowledge and skills are to be developed? How will you know if you have achieved them? How will you assess the achievement?

7 Role play process Participant Facilitator Orientation
Establishing roles Playing – interactions, collaborations, communications Finalisation Debrief Assessment Feedback Was it efficient and easy to use – i.e. did it make teaching and learning easier to accomplish; time, resources Was it effective in achieving outcomes ? Was it motivating / engaging? What value did it add to the student experience Is there a better way of doing this to achieve the same outcomes?

8 Acquisition and administration of software
The environment: Teaching supports Learning supports Learning Teaching Acquisition and administration of software Training in use of software/systems Development of resources Reuse of the role play Compliance Assessment policies Information management Accessibility /disability Learning and Teaching support - in setting up, administering and maintaining the Role Play


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