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Writing Functional Specifications

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Presentation on theme: "Writing Functional Specifications"— Presentation transcript:

1 Writing Functional Specifications
JAMS Workshop Makerere University September, 2010

2 Agenda What is a Functional Spec? Specification Template
Technical Goals Exercise Specification Details Sample Specification

3 What is a Functional Spec?
A functional specification is a document that describes the essential technical requirements of a system or feature, including the procedures by which it can be determined that requirements have been met. Specs are helpful in a number of ways: Enable teams to achieve consensus on what a program is to achieve before implementing it Allow for accurate estimates for work and resources Act as a negotiation and reference document for engineering changes Help avoid duplication and inconsistencies What In systems engineering a specification is a document that clearly and accurately describes the essential technical requirements for items, materials, or services including the procedures by which it can be determined that the requirements have been met. Specifications help avoid duplication and inconsistencies, allow for accurate estimates of necessary work and resources, act as a negotiation and reference document for engineering changes, provide documentation of configuration, and allow for consistent communication among those responsible for the eight primary functions of Systems Engineering. They provide a precise idea of the problem to be solved so that they can efficiently design the system and estimate the cost of design alternatives. They provide guidance to testers for verification (qualification) of each technical requirement.[1] A functional specification does not define the inner workings of the proposed system; it does not include the specification how the system function will be implemented. Instead, it focuses on what various outside agents (people using the program, computer peripherals, or other computers, for example) might "observe" when interacting with the system. A typical functional specification might state the following: When the user clicks the OK button, the dialog is closed and the focus is returned to the main window in the state it was in before this dialog was displayed. Such a requirement describes an interaction between an external agent (the user) and the software system. When the user provides input to the system by clicking the OK button, the program responds (or should respond) by closing the dialog window containing the OK button. It can be informal, in which case it can be considered as a blueprint or user manual from a developer point of view, or formal, in which case it has a definite meaning defined in mathematical or programmatic terms. In practice, most successful specifications are written to understand and fine-tune applications that were already well-developed, although safety-critical software systems are often carefully specified prior to application development. Specifications are most important for external interfaces that must remain stable. Purpose There are many purposes for functional specifications. One of the primary purposes on team projects is to achieve some form of team consensus on what the program is to achieve before making the more time-consuming effort of writing source code and test cases, followed by a period of debugging. Typically, such consensus is reached after one or more reviews by the stakeholders on the project at hand after having negotiated a cost-effective way to achieve the requirements the software needs to fulfill.

4 Standard Spec Template
Overview Goals/Non-Goals Scenarios Functional Design Add sections here as appropriate Implementation Plan Deployment Plan Security Performance Implementation Details Open Issues Written by either program manager or business stakeholder – background on what the feature is and why we need it. Sometimes called a “one-page spec”. Written by program manager in collaboration with developer. Describes what will be built in enough detail to unblock the dev team, including user interface design, workflows, and system diagrams. At MSFT, we sometimes write the one-page specs before we make the final decisions on which features we will implement. The one pagers help us understand the features a little better so we can make good decisions. Written by developer, discusses deeper technical aspects of system Written by spec owner, should be empty when spec is “done”

5 Users of a Functional Spec
Business Stakeholder Provides and/or reviews goals, scope, scenarios Program Manager Usually the primary author Interfaces with the business stakeholder for goals Works with developers on functional design Developer Authors implementation sections Writes code and test cases to validate functional design Test Engineer Ensures scenarios function as described in the spec Operations Manager Consumes the deployment plan

6 Spec may be updated at each stage of development
Spec Lifecycle Gather Requirements Overview, Goals, Scenarios Design the System Functional Design Implement the System Implementation Details Quality Assurance & Documentation Validate scenarios against implementation Operate & Maintain Deployment Plan Capture customer feedback Spec may be updated at each stage of development Unifying document for all disciplines

7 Overview What is the feature about and why do we care?
You only need a few paragraphs to describe it at a high level But make them compelling, especially if the feature is large or expensive to build Address the business need for the feature Anyone (technical or otherwise) should be able to read this section and understand it Tic-tac-toe is a game for two players, X and O, who alternate marking spaces in a 3x3 grid with their symbol. The player who successfully places a set of three marks in a horizontal, vertical, or diagonal row wins the game. If no player can create a horizontal, vertical, or diagonal row then the game is a draw. Player X goes first. As it has a simple set of rules, tic tac toe provides leisure entertainment for people of all ages.

8 Goals and Non-Goals Goals and Non-Goals clearly articulate what you are and are not doing Goals are the concrete outcomes you are trying to accomplish with the feature They should be prioritized Non-Goals help with scoping: they clearly identify things you are not trying to accomplish Non-goals may (or may not) become goals at a later point in the project

9 Technical Goal-Writing Exercise
Tic-Tac-Toe A two-player game where players try to get three squares in a row Beyond that high-level description, what is it and, more importantly, what isn’t it? Goals [P1] Support two human players in a game that is run as a client application [P2] Support custom player names Goals [P1] Support two human players in a game that is run as a client application [P1] Use a graphical representation of the players and game board [P1] Alternating turns between the players starting with X [P1] Declare a winner when a player has successfully placed three marks in a row [P1] Declare a tie when no player can make a winning move [P2] Allow the game to be run inside a web-browser [P2] Use multi-colored graphics in the game visuals [P2] Support custom player names [P2] Tabulate, store, and display statistics on players’ performance [P3] Add a timer to limit the amount of time a player is allowed to spend on a turn [P3] Allow for the two players to be on separate machines and play through the network [P3] Have one player be a computer-based (AI) player [P3] Allow player O to start a game Non-Goals Support for any grids larger than 3x3 Support for non-grid shaped game boards Animation of game play Non-Goals Support for any grids larger than 3x3

10 Tic-Tac-Toe Goals and Non-Goals
[P1] Support two human players in a game that is run as a client application [P1] Use a graphical representation of the players and game board [P1] Alternate turns between the players starting with X [P1] Declare a winner when a player has successfully placed three marks in a row [P1] Declare a tie when no player can make a winning move [P1] Support for starting a new game after the initial game has completed [P2] Allow the game to be run inside a web-browser [P2] Use multi-colored graphics in the game visuals [P2] Support custom player names [P2] Tabulate, store, and display statistics on players’ performance [P3] Add a timer to limit the amount of time a player is allowed to spend on a turn [P3] Allow for the two players to be on separate machines and play through the network [P3] Have one player be a computer-based (AI) player Non-Goals Support for any grids larger than 3x3 Support for non-grid shaped game boards Animation of game play Allow player O to start a game

11 Scenarios A scenario is a narrative description of a user’s interaction with the system There is usually at least one scenario for each type of user who interacts with the system Richard has an afternoon free. He calls up his friend Joseph and invites him over to play tic-tac-toe. Richard launches tic-tac-toe and a 3x3 grid appears on the screen. They play a game, Joseph connects three Os on the right-most column and is declared the winner.

12 Functional Design Describes the system in enough detail for testers to write test plans and developers to design the implementation Description of major components Application workflows/logic User Interface mockups Database schema Protocols/wire formats for any client/server interactions Diagrams are helpful Does not cover details that are purely internal implementation Focuses on what outside agents observe when interacting with the system

13 Switch Current Player and update UI
Player clicks a square Is square available? Yes No Update Gameboard Switch Current Player and update UI 3 in a row? Yes No Start New Game Print winning message Tie? Yes No Print tie message Update Statistics

14 Functional Design: Security
A spec for any security-sensitive feature needs to address security Discuss concerns and mitigations Priority Security Concern Mitigation 2 If we decide to implement a web-based version of the game, then we need to account for denial of service attacks. Add encryption (https) and HTTP authentication

15 Functional Design: Implementation & Deployment Plan
Implementation Plan Gameboard and game-play logic UI design and visuals for gameboard, players, and winner notifications Hooking up the UI gestures to the game-play logic Advanced features, such as customized player names, timing moves, and showing high scores Implementation Plan If applicable, what are the different phases involved in the development of the feature? Especially important for complex features that will take more than a day or two Deployment Plan How will we deploy this new feature? Are there updates or patches that need to be installed on a server? Any database schema changes? Does the order of steps matter? Deployment Plan Tic-tac-toe will be packaged as a single Windows executable. There are no features that require special setup tasks. If my feature required client updates, my deployment plan would be longer

16 Implementation Details
Further details on how the developer will implement the product Algorithms Class/method definitions Data structures Enables testers to perform deeper testing For bigger features, allows for better collaboration among multiple developers

17 Open Issues Used to capture unanswered questions during the spec authoring and review process This section should be empty when the feature is complete Open Issues Should we use Windows Forms or WPF for the UI? Should we secure the high-score file, or at least obfuscate it?

18 Sample Specification The functional specification for Tic-Tac-Toe is included in your Student Packet


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