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Chapter 5, Analysis: Dynamic Modeling

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1 Chapter 5, Analysis: Dynamic Modeling

2 Outline of the Lecture Dynamic modeling
Sequence diagrams State diagrams Using dynamic modeling for the design of user interfaces Analysis example Requirements analysis document template Requirements analysis model validation

3 How do you find classes? In previous lectures we have already established the following sources Application domain analysis: Talk to client to identify abstractions Application of general world knowledge and intuition Scenarios Natural language formulation of a concrete usage of the system Use Cases Natural language formulation of the functions of the system Textual analysis of problem statement (Abbott) Today we show how identify classes from dynamic models Actions and activities in state chart diagrams are candidates for public operations in classes Activity lines in sequence diagrams are also candidates for objects Goal: Come up with > a domain model (domain specific objects) > a taxonomy (class hierarchy)

4 Dynamic Modeling with UML
Diagrams for dynamic modeling Interaction diagrams describe the dynamic behavior between objects Statecharts describe the dynamic behavior of a single object Interaction diagrams Sequence Diagram: Dynamic behavior of a set of objects arranged in time sequence. Good for real-time specifications and complex scenarios Collaboration Diagram : Shows the relationship among objects. Does not show time State Chart Diagram: A state machine that describes the response of an object of a given class to the receipt of outside stimuli (Events). Activity Diagram: A special type of statechart diagram, where all states are action states (Moore Automaton) Parts of the DAIMLER system has a rich dynamic behavior, so the dynamic model is important. Note that the dynamic model is an abstraction like the other models as well. Depending on what properties are most characteristic in a system, one of the models will be richer or more significant than others. If you have a choice to decide on a single model, which one would you use? Object Model: Database, Preventive maintenance, Dynamic Model: Communication, Notification Server, AGTS Server, Change management (Information flow!) Temporal relationships are difficult to understand. Rumbaugh thinks, that a system can be best understood by first examining its static structure, that is the structure of its objects and their relationships to each other at a single moment in time. Then we examine the changes to the objects and their relationships over time. (Note that not everybody thinks that way. Heraklit: Everything flows (requires dynamic modeling first), Jacobsen: Use cases (Functional description) Control is that aspect of a system that describes the sequences of operations that occur in response to external stimuli, without consideration of what the operations do, what the operate on or how they are implemented. The major concepts of dynamic modeling are events which represent external stimuli and states, which represent the values of objects. We will use state diagrams, which are a standard computer science concept. Question: Who does not know what a finite state automaton is? In general we assume, that FSA are covered in (Algorithms and Datastructures) Similar to the problem in object modeling, we need to avoid to clutter our state diagrams (spaghetti diagrams). We will show that states and events can be organized into generalization hierarchies that share structure and behavior.

5 Dynamic Modeling Definition of dynamic model: Purpose:
A collection of multiple state chart diagrams, one state chart diagram for each class with important dynamic behavior. Purpose: Detect and supply methods for the object model How do we do this? Start with use case or scenario Model interaction between objects => sequence diagram Model dynamic behavior of a single object => statechart diagram

6 Start with Flow of Events from Use Case
Flow of events from “Dial a Number” Use case: Caller lifts receiver Dial tone begins Caller dials Phone rings Callee answers phone Ringing stops .... A scenario is a sequence of events that occurs during one particular execution of a system. The scope of a scenario can vary: it may include all events in the system, or it may include only those events generated by certain objects of the system. A scenario can be the historical record of executing a system or a thought experiment of exexuting a proposed system. Each event transmits information from one object to another. For example, dial tone begins transmits a signal from the phone line to the caller.

7 What is an Event? Something that happens at a point in time
Relation of events to each other: Causally related: Before, after, Causally unrelated: concurrent An event sends information from one object to another Events can be grouped in event classes with a hierarchical structure. ‘Event’ is often used in two ways: Instance of an event class: “New IETM issued on Thursday September 14 at 9:30 AM”. Event class “New IETM”, Subclass “Figure Change” Attribute of an event class IETM Update (9:30 AM, 9/14/99) Car starts at ( 4:45pm, Monroeville Mall, Parking Lot 23a) Mouse button down(button#, tablet-location)

8 Sequence Diagram From the flow of events in the use case or scenario proceed to the sequence diagram A sequence diagram is a graphical description of objects participating in a use case or scenario using a DAG (direct acyclic graph) notation Relation to object identification: Objects/classes have already been identified during object modeling Objects are identified as a result of dynamic modeling Heuristic: A event always has a sender and a receiver. The representation of the event is sometimes called a message Find them for each event => These are the objects participating in the use case

9 An Example Flow of events in a “Get SeatPosition” use case :
1. Establish connection between smart card and onboard computer 2. Establish connection between onboard computer and sensor for seat 3. Get current seat position and store on smart card Which are the objects? This is an example of a use case that describes the establishment of connection between a technician onboard the train trying to talk to a maintenance expert currently located at an unknown location. The location is known by Headquarters. The Technician has to first reach headquarters to find the expert and is doing this via communication to the Wayside (Field Site) computer.

10 Sequence Diagram for “Get SeatPosition”
Onboard Computer Seat Smart Card 1. Establish connection between smart card and onboard computer 2. Establish connection between onboard computer and sensor for seat 3. Get current seat position and store on smart card Establish Connection Establish Connection The Technician informs the Wayside Computer that he/she would like to setup a connection to the Maintenance Expert (1). The Wayside Computer attempts to resolve the name of the Maintenance Expert in Pittsburgh, but that person cannot be located here (2). Thus, the Wayside Computer issues the setup connection event to the Headquarter Computer to find out where the Maintenance Expert is located (3). The Headquarter Computer is able to resolve the name of the Maintenance Expert since this person is located at AEG Headquarters (4). The setup connection is thus finally forwarded to the appropriate Maintenance Expert (5). The Maintenance Expert can reject or accept the connection. If he/she accepts the connection, then the scenario continues as follows (6). The Headquarter Computer establishes a connection to the Maintenance Expert (7). The Headquarter Computer then accepts a connection from the Way-side Computer to complete the second leg of the of the connection (8). In turn, the Wayside Com-puter establishes a connection to the Headquarter Computer (9). The Wayside Computer now accepts the connection from the Technician (10). Finally, the Technician establishes a connection to the Wayside Computer (11). The communication channel is now established from the Techni-cian to the Maintenance Expert and the two parties can exchange information (12). Accept Connection Accept Connection Get SeatPosition “500,575,300” time

11 Heuristics for Sequence Diagrams
Layout: 1st column: Should correspond to the actor who initiated the use case 2nd column: Should be a boundary object 3rd column: Should be the control object that manages the rest of the use case Creation: Control objects are created at the initiation of a use case Boundary objects are created by control objects Access: Entity objects are accessed by control and boundary objects, Entity objects should never call boundary or control objects: This makes it easier to share entity objects across use cases and makes entity objects resilient against technology-induced changes in boundary objects.

12 Is this a good Sequence Diagram?
Smart Card Onboard Computer Seat First column is not the actor It is not clear where the boundary object is It is not clear where the control object is Establish Connection Establish Connection Layout problem: The actor is missing. Who is talking to the Smartcard? (Create Driver actor who inserts Smart Card into Cardreader) Creation problem: The control object is not created by the interface object (add dashed lifeline until create() call by interface object) Access problem: The interface object accesses the control object (replace by dashed line) Accept Connection Accept Connection Get SeatPosition “500,575,300”

13 An ARENA Sequence Diagram : Create Tournament
League Owner :Tournament Boundary :Arena :League newTournament (league) :Announce Tournament Control «new» checkMax Tournament() setName(name) setMaxPlayers (maxp) createTournament (name, maxp) commit() create Tournament (name, maxp) :Tournament «new»

14 Impact on ARENA’s Object Model
Let’s assume, before we formulated the previous sequence diagram, ARENA’s object model contained the objects League Owner, Arena, League, Tournament, Match and Player The Sequence Diagram identified new Classes Tournament Boundary, Announce_Tournament_Control

15 League Owner League 1 * Attributes Attributes Operations Operations Tournament Attributes Operations Player Match * * Attributes Attributes Operations Operations

16 League Owner League 1 * Attributes Attributes Operations Operations Attributes Operations Tournament_ Boundary Tournament Attributes Operations Announce_ Tournament_ Control Attributes Operations Player Match * * Attributes Attributes Operations Operations

17 Impact on ARENA’s Object Model (ctd)
The Sequence Diagram also supplied us with a lot of new events newTournament(league) setName(name) setMaxPlayers(max) Commit checkMaxTournaments() createTournament Question: Who owns these events? Answer: For each object that receives an event there is a public operation in the associated class. The name of the operation is usually the name of the event.

18 Example from the Sequence Diagram
create Tournament (name, maxp) League Owner :Tournament Boundary newTournament (league) :Announce Control «new» setName(name) setMaxPlayers (maxp) commit() checkMax Tournament() :Arena :League createTournament is a (public) operation owned by Announce_Tournament_Control createTournament (name, maxp)

19 Tournament_ Boundary Announce_ Tournament_ Control
League Owner League 1 * Attributes Attributes Operations Operations Attributes Operations Tournament_ Boundary Tournament Announce_ Tournament_ Control Attributes Operations Attributes createTournament (name, maxp) Player Match * * Attributes Attributes Operations Operations

20 What else can we get out of sequence diagrams?
Sequence diagrams are derived from the use cases. We therefore see the structure of the use cases. The structure of the sequence diagram helps us to determine how decentralized the system is. We distinguish two structures for sequence diagrams: Fork and Stair Diagrams (Ivar Jacobsen)

21 Fork Diagram Much of the dynamic behavior is placed in a single object, ususally the control object. It knows all the other objects and often uses them for direct questions and commands.

22 Stair Diagram The dynamic behavior is distributed. Each object delegates some responsibility to other objects. Each object knows only a few of the other objects and knows which objects can hel with a specific behavior.

23 Fork or Stair? Which of these diagram types should be chosen?
Object-oriented fans claim that the stair structure is better The more the responsibility is spread out, the better However, this is not always true. Better heuristics: Decentralized control structure The operations have a strong connection The operations will always be performed in the same order Centralized control structure (better support of change) The operations can change order New operations can be inserted as a result of new requirements

24 UML Statechart Diagram Notation
Event trigger With parameters State1 State2 Event1(attr) [condition]/action do/Activity entry /action Guard condition exit/action Also: internal transition and deferred events A state is drawn as a rounded box containing a name. The state name appears in bold face A transition is drawn as an arrow from the receiving state to the target state. Event names are written on the transition arrow, optionally followed by one or more attributes within parentheses. A condition is a Bollean function of object values, such as emission is above legal value. Conditions can be guards on transitions. A guarded transition fires only when the event occurs and the condition is true. Conditions are shown as expressions in square brackets following the event name and its parameter list. An action follows the event name and/or the condition by the slash (/) character. Events that cause an action without causing a state change are written inside the state box. Internal action and self-transition are different. When an internal action occurs, neither the entry nor exit action is executed, when a self-transition occurs, these actions are executed. Events sent to other objects are shown in dashed lines. Notation based on work by Harel Added are a few object-oriented modifications A UML statechart diagram can be mapped into a finite state machine

25 Statechart Diagrams Graph whose nodes are states and whose directed arcs are transitions labeled by event names. We distinguish between two types of operations in statecharts: Activity: Operation that takes time to complete associated with states Action: Instantaneous operation associated with events associated with states (reduces drawing complexity): Entry, Exit, Internal Action A statechart diagram relates events and states for one class An object model with a set of objects has a set of state diagrams A state diagram relates events and states for one object. A transition is drawn from State diagrams would be quite useless if they only describe event patterns. A behavioral description of an object must specify what the object does in response to events. This is specified in operations attached to states and transition . An activity is an operation that takes time to complete. Activities are always associated with a state. The notation do Activity1 within a state box indicates that activity A start on entry to the state and stops when complete. Sometimes it is more advantageous to associate an action with a state. When? When all the state transitions cause the same action, it is a better notational convenience to list the action only once. This reduces clutter in the state diagrams. An action is an instantaneous operation. This is of course a relative notion. What we mean by instantaneous is that the duration of the operation is insignificant when compared to the time resolution of the state diagram. It also means we do not care about the internal structure of this operation. An action is therefore associated with an event.

26 State An abstraction of the attributes of a class
State is the aggregation of several attributes a class Basically an equivalence class of all those attribute values and links that do no need to be distinguished as far as the control structure of the system is concerned Example: State of a bank A bank is either solvent or insolvent State has duration An object model describes the possible patterns of objects, attribute values and links that can exist in a system. A dynamic model describes the possible patterns of states, events and actions that can exist in a system. Over time, the objects stimulate each other, resulting in a series of changes to their states. An individual stimulus from one object to another is called an event. Events can be organized into classes. Events can be error conditions as well as normal occurences. Event as an object : Some events are only signals (OK), others have attributes associated with them (Unix signals: Bus error, Segment violation). Attributes are shown in parentheses after the class name. Events are important for UI, Communication and Notification. Other groups have to worry about events as well, because the interaction between the subsystems should be via the Request Broker. The response to an event depends on the state of the object receiving it. It can include a state change or sending of another event to another object and sending a event back to the sender (return result, ok, ...) The Events and states are duals of one another: An event separates 2 states and a state separates 2 events.

27 Example of a StateChart Diagram
coins_in(amount) / set balance Collect Money coins_in(amount) / add to balance Idle cancel / refund coins [item empty] [select(item)] [change<0] A good application for nested state diagrams in this example of a vending machine. Here we see the top level dynamic model of the object vending machine, which certainly has interesting dynamic behavior for the designer. Question to the students: Is the dynamic model interesting for the end user? If the end user has the choice of one of the 3 models (Object model, dynamic model and functional model), which one would they use? Answer: The functional model! If I select this particular candy bar, then that is what I want to get. Notice the activity do : dispense item. In the case, when we really have to engineer (develop) the dispenser, there is much more to it than just a activity dispense. Note, by the way, that this particular state does not have a name! The state in the upper left has a state, namely Collect Money. This is incomplete if we insist that all states have names, but it is completely natural while we do dynamic modeling. We do not necessarily immediately come up with good names for everything. We had encountered a similar problem during object modeling: In some cases, we found the class name first, in others we first find the method or methods or maybe we start with something where we only know the attribute. There is no predefined roadmap to arrive at good models, be it object, dynamic or functional models. Creativity cannot be forced into a Procustres bed, or otherwise we will end up with an empty set of boxes! do: test item and compute change [change=0] [change>0] do: dispense item do: make change

28 Nested State Diagram Activities in states are composite items denoting other lower-level state diagrams A lower-level state diagram corresponds to a sequence of lower-level states and events that are invisible in the higher-level diagram. Sets of substates in a nested state diagram denote a superstate are enclosed by a large rounded box, also called contour. Nested state diagrams are useful for two reasons: As a solution to cope with the complexity in your design: Abstraction: A state is actually more complex and leads to a finite state automaton itself. On the top level we don’t model all the complex states. Modularization: Each state diagram has up to 7+-2 states. Hierarchy: We apply the “ Consist of” association!

29 Example of a Nested Statechart Diagram
Idle Collect Money coins_in(amount) / add to balance do: test item and compute change do: make change [change>0] [item empty] [select(item)] [change<0] coins_in(amount) / set balance cancel / refund coins [change=0] A good application for nested state diagrams in this example of a vending machine. Here we see the top level dynamic model of the object vending machine, which certainly has interesting dynamic behavior for the designer. Question to the students: Is the dynamic model interesting for the end user? If the end user has the choice of one of the 3 models (Object model, dynamic model and functional model), which one would they use? Answer: The functional model! If I select this particular candy bar, then that is what I want to get. Notice the activity do : dispense item. In the case, when we really have to engineer (develop) the dispenser, there is much more to it than just a activity dispense. Note, by the way, that this particular state does not have a name! The state in the upper left has a state, namely Collect Money. This is incomplete if we insist that all states have names, but it is completely natural while we do dynamic modeling. We do not necessarily immediately come up with good names for everything. We had encountered a similar problem during object modeling: In some cases, we found the class name first, in others we first find the method or methods or maybe we start with something where we only know the attribute. There is no predefined roadmap to arrive at good models, be it object, dynamic or functional models. Creativity cannot be forced into a Procustres bed, or otherwise we will end up with an empty set of boxes! Superstate do: dispense item

30 Example of a Nested Statechart Diagram
[change=0] A good application for nested state diagrams in this example of a vending machine. Here we see the top level dynamic model of the object vending machine, which certainly has interesting dynamic behavior for the designer. Question to the students: Is the dynamic model interesting for the end user? If the end user has the choice of one of the 3 models (Object model, dynamic model and functional model), which one would they use? Answer: The functional model! If I select this particular candy bar, then that is what I want to get. Notice the activity do : dispense item. In the case, when we really have to engineer (develop) the dispenser, there is much more to it than just a activity dispense. Note, by the way, that this particular state does not have a name! The state in the upper left has a state, namely Collect Money. This is incomplete if we insist that all states have names, but it is completely natural while we do dynamic modeling. We do not necessarily immediately come up with good names for everything. We had encountered a similar problem during object modeling: In some cases, we found the class name first, in others we first find the method or methods or maybe we start with something where we only know the attribute. There is no predefined roadmap to arrive at good models, be it object, dynamic or functional models. Creativity cannot be forced into a Procustres bed, or otherwise we will end up with an empty set of boxes! Superstate do: dispense item

31 Example of a Nested Statechart Diagram
‘Dispense item’ as a composite activity: ‘Dispense item’ as an atomic activity: do: move arm to row arm ready A good application for nested state diagrams in this example of a vending machine. Here we see the top level dynamic model of the object vending machine, which certainly has interesting dynamic behavior for the designer. Question to the students: Is the dynamic model interesting for the end user? If the end user has the choice of one of the 3 models (Object model, dynamic model and functional model), which one would they use? Answer: The functional model! If I select this particular candy bar, then that is what I want to get. Notice the activity do : dispense item. In the case, when we really have to engineer (develop) the dispenser, there is much more to it than just a activity dispense. Note, by the way, that this particular state does not have a name! The state in the upper left has a state, namely Collect Money. This is incomplete if we insist that all states have names, but it is completely natural while we do dynamic modeling. We do not necessarily immediately come up with good names for everything. We had encountered a similar problem during object modeling: In some cases, we found the class name first, in others we first find the method or methods or maybe we start with something where we only know the attribute. There is no predefined roadmap to arrive at good models, be it object, dynamic or functional models. Creativity cannot be forced into a Procustres bed, or otherwise we will end up with an empty set of boxes! do: move arm to column arm ready do: dispense item do: push item off shelf

32 Expanding activity “do:dispense item”
‘Dispense item’ as an atomic activity: [change=0] do: dispense item Here is the nested state diagram for do : dispense item. The activity dispense item is now decomposed (remember, decompostion is one of the 3 pillar stones to deal with complexity) into 3 distinct states, namely Move arm to correct row Move arm to correct column Push item from the shelf As a result of this refinement, we actually see two new objects emerging, namely row, column and shelf. And a new method, namely Push Item(). This is another example, of where the dynamic model helps with the identification of objects and methods. Here are two good heuristics for dynamic modeling that I would like you to know as well: 1) Any event in a state diagram is a good candidate for a method of a class. 2) If the class does not yet exist to which this event should be attached as method, its existence should be postulated (and verified by the customer and/or analyst). ‘Dispense item’ as a composite activity: do: move arm to row do: push item off shelf do: move arm to column arm ready arm ready

33 Superstates Goal: Avoid spaghetti models
Reduce the number of lines in a state diagram Transitions from other states to the superstate enter the first substate of the superstate. Transitions to other states from a superstate are inherited by all the substates (state inheritance)

34 Modeling Concurrency Two types of concurrency 1. System concurrency
State of overall system as the aggregation of state diagrams, one for each object. Each state diagram is executing concurrently with the others. 2. Object concurrency An object can be partitioned into subsets of states (attributes and links) such that each of them has its own subdiagram. The state of the object consists of a set of states: one state from each subdiagram. State diagrams are divided into subdiagrams by dotted lines. Concurrency is an important aspect any application for two reasons: Maintainability: If two classes are really concurrent, that means, they are not related to each other, and they can be designed and developed completely independently from each other. Improved Performance: Concurrency also means in many cases a possible source for fast response time. If methods can be executed in parallel, and not in serial fashion, the systems response time will be better. Concurrency within a state of a single object arises when the object can be paritioned into subsets of attributes, each of which has its own subdiagram. In this case, the state of the object comprises one state from each subdiagram. Note that these subdiagrams don’t have to be independent. The same event can cause state transitions in more than one subdiagram. Examples of concurrency within an object: A dispenser machine, that simultaneously dispenses cash and ejects the card. Often concurrency within an object is discovered after the object has been identified. It might be the source for iterating on the object identification and question if there are not two separate objects in the problem that are worth modeling.

35 Example of Concurrency within an Object
Splitting control Synchronization Emitting Do: Dispense Cash taken Cash Concurrency might be detected within a single object. This sometimes means that our overall decomposition of the system or our initial object identification was too coarse grain. If there is concurrency, the first question an analyst should ask: What two objects are hidden in the currently modeled single objects? In many cases, uncovering these two yet unknown classes will lead to new insights in the application or result in a better taxonomy or object model. In some cases, the object is inherently not further decomposable. But even in this case, the discussion of concurrency is very important at analysis level, because it will have important ramifications during system design (mappability of the concurrent methods on two different processors due to data parallelism, for example) and implementation (choice of programming language that supports light level threads instead of heavy level processes). Setting Ready Up to r eset Ready Do: Eject Card Card taken

36 State Chart Diagram vs Sequence Diagram
State chart diagrams help to identify: Changes to an individual object over time Sequence diagrams help to identify The temporal relationship of between objects over time Sequence of operations as a response to one ore more events

37 Dynamic Modeling of User Interfaces
Statechart diagrams can be used for the design of user interfaces Also called Navigation Path States: Name of screens Graphical layout of the screens associated with the states helps when presenting the dynamic model of a user interface Activities/actions are shown as bullets under screen name Often only the exit action is shown State transitions: Result of exit action Button click Menu selection Cursor movements Good for web-based user interface design

38 Navigation Path Example
Diagnostics Menu User moves cursor to Control Panel or Graph Graph User selects data group and type of graph Control panel User selects functionality of sensors Selection User selects data group Field site Car Sensor group Time range User selects type of graph time line histogram pie chart Define User defines a sensor event from a list of events Enable User can enable a sensor event from a list of sensor events Disable User can disable a sensor event from a list of sensor events List of events User selects event(s) Visualize User views graph User can add data groups for being viewed List of sensor events User selects sensor event(s) Link User makes a link (doclink)

39 Practical Tips for Dynamic Modeling
Construct dynamic models only for classes with significant dynamic behavior Avoid “analysis paralysis” Consider only relevant attributes Use abstraction if necessary Look at the granularity of the application when deciding on actions and activities Reduce notational clutter Try to put actions into state boxes (look for identical actions on events leading to the same state) A few practical tips. The most important one: If you have a couple of hundred objects, that does not necessarily mean that you have a couple of hundred dynamic models. Only those objects with significant dynamic behavior need to be modeled dynamically. Also, if two objects have the same dynamic behavior, it is often only necessary to model one of these objects with a dynamic model and then describe with a single sentence that the same dynamic model applies to both objects. The Power and Headlight classes from our Mini People Mover are a good example. Only one of them needs to be modeled dynamically, because they both have the same identical dynamic behavior. Because the states are permutations over different values of attribute settings, it is important to use abstraction if necessary to filter out irrelevant attributes. That is, if an attribute is not contributing to the dynamic behavior of an object, it does not have be modeled in the dynamic model. This often helps in reducing the number of states of the state diagram for the object. What makes up an action and what makes up an activity is relative, as we have already discussed earlier. If in doubt, it is always better to model something first as an action, unless somebody points out that it has internal structure which is relevant for the application, or it has a duration which is significant with respect to the overall lifetime of the object. Example: An alarm “Propulsion System Failure” should be modeled as an activity, because the propulsion system will most probably be down for a while after such a failure.

40 Summary: Requirements Analysis
1. What are the transformations? Create scenarios and use case diagrams Talk to client, observe, get historical records, do thought experiments Functional Modeling 2. What is the structure of the system? Create class diagrams Identify objects. What are the associations between them? What is their multiplicity? What are the attributes of the objects? What operations are defined on the objects? Object Modeling The textbook has a relatively elaborate dynamic model for a programmable thermostat. To get the concept through to you and to show the relation to the object model, I would like to use an even simpler example: The movement of a toy train. 3. What is its behavior? Create sequence diagrams Identify senders and receivers Show sequence of events exchanged between objects. Identify event dependencies and event concurrency. Create state diagrams Only for the dynamically interesting objects. Dynamic Modeling

41 Let’s Do Analysis 1. Analyze the problem statement
Identify functional requirements Identify nonfunctional requirements Identify constraints (pseudo requirements) 2. Build the functional model: Develop use cases to illustrate functionality requirements 3. Build the dynamic model: Develop sequence diagrams to illustrate the interaction between objects Develop state diagrams for objects with interesting behavior 4. Build the object model: Develop class diagrams showing the structure of the system

42 Problem Statement: Direction Control for a Toy Car
Power is turned on Car moves forward and car headlight shines Power is turned off Car stops and headlight goes out. Headlight shines Headlight goes out. Car runs backward with its headlight shining. Power is turned off Car stops and headlight goes out. Power is turned on Headlight shines Headlight goes out. Car runs forward with its headlight shining.

43 Find the Functional Model: Do Use Case Modeling
Use case 1: System Initialization Entry condition: Power is off, car is not moving Flow of events: Driver turns power on Exit condition: Car moves forward, headlight is on Use case 2: Turn headlight off Entry condition: Car moves forward with headlights on Driver turns power off, car stops and headlight goes out. Driver turns power on, headlight shines and car does not move. Driver turns power off, headlight goes out Exit condition: Car does not move, headlight is out

44 Use Cases continued Use case 3: Move car backward
Entry condition: Car is stationary, headlights off Flow of events: Driver turns power on Exit condition: Car moves backward, headlight on Use case 4: Stop backward moving car Entry condition: Car moves backward, headlights on Driver turns power off, car stops, headlight goes out. Power is turned on, headlight shines and car does not move. Power is turned off, headlight goes out. Exit condition: Car does not move, headlight is out. Use case 5: Move car forward Entry condition: Car does not move, headlight is out Flow of events Exit condition: Car runs forward with its headlight shining.

45 Use Case Pruning Do we need use case 5?
Use case 1: System Initialization Entry condition: Power is off, car is not moving Flow of events: Driver turns power on Exit condition: Car moves forward, headlight is on Use case 5: Move car forward Entry condition: Car does not move, headlight is out Flow of events Exit condition: Car runs forward with its headlight shining.

46 Find the Dynamic Model: Create sequence diagram
Name: Drive Car Sequence of events: Billy turns power on Headlight goes on Wheels starts moving forward Wheels keeps moving forward Billy turns power off Headlight goes off Wheels stops moving . . .

47 Sequence Diagram for Drive Car Scenario
:Wheel :Headlight Billy:Driver Power(on) Power(on) Power(off) Power(on)

48 Toy Car: Dynamic Model Wheel Headlight Forward Off power power off on
Change arrows for Headlight states in opposite directions. Then ask question: Anybody sees what is wrong with the slide? In many cases the students will identify the arrows pointing in the wrong direction. Stationary Stationary power power on off Backward

49 Toy Car: Object Model Car Power Headlight Wheel Train Headlight Wheel
Status: (On, Off) TurnOn() TurnOff() Headlight Wheel Status: (On, Off) Motion: (For ward, Backward, Switch_On() Stationary) Let them find the key abstractions: Operator, Train. Then the 3 objects in the train: Power, Headlight, Wheel. Then show that the Power and Headlight objects operate the same way, so only one object is needed to for the event scenario. Switch_Off() Star t_Moving() Stop_Moving() Train Wheel Motion: (For ward, Stationar y) Backward, Star t_Moving() Stop_Moving() Power Headlight Status: (On, Off) Status: (On, Of)f TurnOn() Switch_On() TurnOff() Switch_Of f()

50 Additional constraints in ARENA Project
Interface Engineering Provide ARENA players with access to an existing game: Bumpers Complete Java Code for Bumpers posted on SE Discuss Greenfield Engineering Design a new game and provide ARENA players with access to the new game Constraints: Extensibility Scalability Additional Constraint: The existing ARENA code does not have to be recompiled when the new game is introduced ARENA does not have to be shut down (currently running games can continue) when the new game is introduced Is the “NotShutDown” requirement realistic?

51 Impact on ARENA Object Model
New System Legacy System

52 Clarification: Terminology in REQuest
User tasks describe application domain Le v el 2 el 1 el 3 el 4 Use Cases describe interactions Services describe system Participating Objects describe domain entities A B

53 ARENA user tasks (top level use cases)

54 AnnounceTournament (Part of OrganizeTournament)

55 When is a model dominant?
Object model: The system has objects with nontrivial state. Dynamic model: The model has many different types of events: Input, output, exceptions, errors, etc. Functional model: The model performs complicated transformations (e.g. computations consisting of many steps). Which of these models is dominant in the following three cases? Compiler Database system Spreadsheet program

56 Dominance of models Compiler: Database systems: Spreadsheet program:
The functional model most important. (Why?) The dynamic model is trivial because there is only one type input and only a few outputs. Database systems: The object model most important. The functional model is trivial, because the purpose of the functions is usually to store, organize and retrieve data. Spreadsheet program: The functional model most important. The dynamic model is interesting if the program allows computations on a cell. The object model is trivial, because the spreadsheet values are trivial and cannot be structured further. The only interesting object is the cell.

57 Collaborative Analysis
A system is a collection of subsystems providing services Analysis of services is provided by a set of the teams who provide the models for their subsystems Integration of subsystem models into the full system model by the architecture team Analysis integration checklist: Are all the classes mentioned in the data dictionary? Are the names of the methods consistent with the names of actions, activities, events or processes? Check for assumptions made by each of the services Missing methods, classes Unmatched associations

58 Analysis: UML Activity Diagram

59 Object Model Integration in a large Project
All Teams Revised System Model Model Changes Analysis Review Team 1 User Interface Team Analysis Analysis Integrated System Model User Interface Module 1 Module Integration Architecture Team Module 2 Module 3 Module 4 Module 5 Analysis Analysis Analysis Analysis Team 3 Team 4 Team 5 Team 2

60 Requirements Analysis Document Template
1. Introduction 2. Current system 3. Proposed system 3.1 Overview 3.2 Functional requirements 3.3 Nonfunctional requirements 3.4 Constraints (“Pseudo requirements”) 3.5 System models Scenarios Use case model Object model Data dictionary Class diagrams Dynamic models User interface 4. Glossary

61 Section 3.5 System Model 3.5.1 Scenarios
- As-is scenarios, visionary scenarios 3.5.2 Use case model - Actors and use cases 3.5.3 Object model - Data dictionary - Class diagrams (classes, associations, attributes and operations) 3.5.4 Dynamic model - State diagrams for classes with significant dynamic behavior - Sequence diagrams for collaborating objects (protocol) 3.5.5 User Interface - Navigational Paths, Screen mockups

62 Section 3.3 Nonfunctional Requirements
User interface and human factors Documentation Hardware considerations Performance characteristics Error handling and extreme conditions System interfacing Quality issues System modifications Physical environment Security issues Resources and management issues

63 Nonfunctional Requirements: Trigger Questions
3.3.1 User interface and human factors What type of user will be using the system? Will more than one type of user be using the system? What sort of training will be required for each type of user? Is it particularly important that the system be easy to learn? Is it particularly important that users be protected from making errors? What sort of input/output devices for the human interface are available, and what are their characteristics? 3.3.2 Documentation What kind of documentation is required? What audience is to be addressed by each document? 3.3.3 Hardware considerations What hardware is the proposed system to be used on? What are the characteristics of the target hardware, including memory size and auxiliary storage space?

64 Nonfunctional Requirements, ctd
3.3.4 Performance characteristics Are there any speed, throughput, or response time constraints on the system? Are there size or capacity constraints on the data to be processed by the system? 3.3.5 Error handling and extreme conditions How should the system respond to input errors? How should the system respond to extreme conditions? 3.3.6 System interfacing Is input coming from systems outside the proposed system? Is output going to systems outside the proposed system? Are there restrictions on the format or medium that must be used for input or output?

65 Nonfunctional Requirements, ctd
3.3.7 Quality issues What are the requirements for reliability? Must the system trap faults? What is the maximum time for restarting the system after a failure? What is the acceptable system downtime per 24-hour period? Is it important that the system be portable (able to move to different hardware or operating system environments)? 3.3.8 System Modifications What parts of the system are likely candidates for later modification? What sorts of modifications are expected? 3.3.9 Physical Environment Where will the target equipment operate? Will the target equipment be in one or several locations? Will the environmental conditions in any way be out of the ordinary (for example, unusual temperatures, vibrations, magnetic fields, ...)?

66 Nonfunctional Requirements, ctd
Security Issues Must access to any data or the system itself be controlled? Is physical security an issue? Resources and Management Issues How often will the system be backed up? Who will be responsible for the back up? Who is responsible for system installation? Who will be responsible for system maintenance?

67 Constraints (Pseudo Requirements)
Any client restriction on the solution domain Examples: The target platform must be an IBM/360 The implementation language must be COBOL The documentation standard X must be used A dataglove must be used ActiveX must be used The system must interface to a papertape reader

68 Outline of the Lecture Dynamic modeling
Sequence diagrams State diagrams Using dynamic modeling for the design of user interfaces Analysis example Requirements analysis document template Requirements analysis model validation

69 Verification and Validation of models
fR fMA MAnalysis Analysis fM M I fMS MSystem System Design fMD MObject Object MImpl fImpl Implemen- tation Validation Verification Verification Verification

70 Correctness, Completeness and Consistency
Verification is an equivalence check between the transformation of two models: We have two models, is the transformation between them correct? Validation is different. We don’t have two models, we need to compare one model with reality “Reality” can also be an artificial system, like an legacy system Validation is a critical step in the development process Requirements should be validated with the client and the user. Techniques: Formal and informal reviews (Meetings, requirements review) Requirements validation involves the following checks Correctness Completeness Ambiguity Realism

71 Modeling Checklist for the Review
Is the model correct? A model is correct if it represents the client’s view of the the system: Everything is the model represents an aspect of reality Is the model complete? Every scenario through the system, including exceptions, is described. Is the model consistent? The model does not have components that contradict themselves (for example, deliver contradicting results) Is the model unambiguous? The model describes one system (one reality), not many Is the model realistic? The model can be implemented without problems

72 Diagram Checklist for the RAD
One problem with modeling: We describe a system model with many different views (class diagram, use cases, sequence diagrams, )state charts) We need to check the equivalence of these views as well Syntactical check of the models Check for consistent naming of classes, attributes, methods in different subsystems Identify dangling associations (associations pointing to nowhere) Identify double- defined classes Identify missing classes (mentioned in one model but not defined anywhere) Check for classes with the same name but different meanings Don’t rely on CASE tools for these checks Many of the existing tools don’t do all these checks for you. Examples for syntactical problems with UML diagrams

73 Different spellings in different diagrams
(from) UML Sequence Diagram UML Class Diagram Attributes Operations League Tournament Player Match Owner 1 * Tournament_ Boundary makeTournament (name, maxp) Announce_ Control createTournament (name, maxp) Different spellings In different models for the same operation?

74 Omissions in some diagrams
Attributes Operations League Tournament Player Match Owner 1 * Tournament_ Boundary Class Diagram Missing class (associated control object Announce_Tournament is mentioned in Sequence diagram) Missing Association (Incomplete Analysis?)

75 Project Agreement The project agreement represents the acceptance of (parts of) the analysis model (as documented by the requirements analysis document) by the client. The client and the developers converge on a single idea and agree about the functions and features that the system will have. In addition, they agree on: a list of prioritized requirements a revision process a list of criteria that will be used to accept or reject the system a schedule, and a budget

76 Prioritizing requirements
High priority (“Core requirements”) Must be addressed during analysis, design, and implementation. A high-priority feature must be demonstrated successfully during client acceptance. Medium priority (“Optional requirements”) Must be addressed during analysis and design. Usually implemented and demonstrated in the second iteration of the system development. Low priority (“Fancy requirements”) Must be addressed during analysis (“very visionary scenarios”). Illustrates how the system is going to be used in the future if not yet available technology enablers are available

77 Summary In this lecture, we reviewed the construction of the dynamic model from use case and object models. In particular, we described: In particular, we described: Sequence and statechart diagrams for identifying new classes and operations. In addition, we described the requirements analysis document and its components


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