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eLearning, Tutorials, and Simulations

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Presentation on theme: "eLearning, Tutorials, and Simulations"— Presentation transcript:

1 eLearning, Tutorials, and Simulations
Mike Hamilton V.P. Product Management MadCap Software

2 MadCap Mike Blog Slides http://madcapsoftware2.wordpress.com or
Google Search MadCap Mike Blog

3 e-Learning, Tutorials, and Simulations
What can we create? How hard is it? Components Considerations Audio Techniques/exercises

4 Different Tool Choices
The Big Three: Adobe Captivate MadCap Mimic TechSmith Camtasia Frame-based Specialized in eLearning Specialized in single-source publishing Traditional video Specialized in live action

5 Software demonstrations Software tutorials Software training
What Can We Create? Software demonstrations Software tutorials Software training Software simulations Interactive graphics Photo-based training

6 Stages of Interactivity
Full Simulation Multiple Paths Data Input Realism Point & Click Movie Passive Movie Point and Click Screen Capture Difficulty of Construction

7 But…How Long Will it Take?
That depends… Required quality level With or without interactivity With or without audio For your first movie/recording schedule ½ to one day per minute of finished movie.

8 But…How Long Will it Take?
With experience a 10 minute movie will take: Passive movie – 1 hour to 90 minutes With interactivity – 3 hours Heavy interactivity – 4 to 5 hours With audio – Add ½ hour per minute Note: Estimates include story boarding, recording video, writing dialog script, recording audio, and editing

9 The Components to Create a Movie
Break the creation process into components Planning Video/visuals Interactivity Audio

10 The Components to Create a Movie
Break the creation process into components Planning Video/visuals Interactivity Audio

11 Create tutorials that are:
Planning Create tutorials that are: Brief (chunking) Meet the immediate needs of the user (context) Correct identified performance gaps (learning)

12 Planning Know in advance: Why are you creating a movie? Who is your audience? Is it high level (demo) or deep knowledge (training)? What quality level? How will movies be deployed? Basically, create a movie style guide for your company

13 Storyboard Storyboarding Storyboarding forces you to:
A process used to design and develop multimedia presentations and web-based training Storyboarding forces you to: Examine your motives Organize your thoughts Test your ideas

14 Storyboard Storyboarding allows you to create flow of learning: Text
Graphics Links Interactivity Branching Assessment

15 Create low-fidelity storyboards:
Rapid prototyping Easy to create Easy to modify Don’t need graphic artist ! Use 3x5 cards, post-its, PowerPoint Follow your style guide

16 Sample Storyboard Frame

17 Storyboard Your storyboard will: Uncover design problems
Point out where additional material is needed Title image Credits Any other content Provide a first chance to edit ruthlessly

18 The Components to Create a Movie
Break the creation process into components Planning Video/visuals Interactivity Audio

19 Video/Images – The Recording
Have a process Two IMPORTANT best practices: Always record at delivery size Always record with common PC settings on a common background Follow the storyboard to ensure you get what you need Record more than you need to make editing easier (it is extremely painful to try and add more later)

20 The Components to Create a Movie
Break the creation process into components Planning Video/visuals Interactivity Audio

21 Interactivity Linear interactivity Branching “Click to Continue”
“Show Me” Branching Decisions Quizzes Simulations

22 Linear Interactivity “Click to Continue” “Show Me” Simple and fast
Set frame to pause Add button with “go to next frame” “Show Me” Requires multiple buttons, both visible and invisible “Show Me” button is visible and starts animation Invisible button captures action and jumps to next frame

23 Think of a movie as a flow chart
Branching Think of a movie as a flow chart Frame Frame Frame Frame Frame Frame Frame

24 Think of a movie as a flow chart
Branching Think of a movie as a flow chart Frame 1 Frame 2 Frame 3 Frame 5 Frame 4 Frame 6 Frame 7

25 Branching …but, in a straight line Frame 1 Frame 2 Frame 3 Frame 5

26 The Components to Create a Movie
Break the creation process into components Planning Video/visuals Interactivity Audio

27 Audio Not always necessary
Adds significant time and complexity to development Be careful of file sizes Recording audio per frame is superior to one long audio soundtrack for movie Usually the last step in the process

28 Considerations Localization Integration and compatibility with other applications (both authoring and playback) Customers’ ability to view formats Support

29 Audio in Depth Professional sounding audio is by far the most difficult part of the process The first hurdle is using quality equipment, not the microphone built into your laptop Use the best audio equipment that your budget will allow

30 MadCap’s Audio Workstation

31 Audio

32 Audio + = $240 £155 Shure SM58 $100 £65 Lambda Lexicon $140 £90

33 Audio

34 Audio + = $130 £85 Shure SM48 $50 £33 Lambda Alpha $80 £52

35 Audio Snowball $100 £65 Snowflake $60 £39 Yeti $150 £97

36 Audio Logitech $25 £16

37 Audio in Depth Where do you record? The quietest location you can find Turn off AirCon Unplug telephones Keep the microphone as far away from a noisy PC as possible

38 Audio

39 Audio in Depth Audio software: Audacity

40 Audio in Depth Recording settings: Mono, 16 bit, 44,100hz MP3 file save settings: CD quality: bit rate of 128 FM radio quality: bit rate of 96 AM radio quality: bit rate of 32

41 Audio in Depth Typical audio software workflow: Record audio track Normalize/DC offset Noise removal “sweeten” (remove undesirable noises) Save MP3 file for inclusion in movie

42 Techniques/Exercises
Record movie Add text callouts Add interactivity Add a quiz

43 Questions? Questions Mike Hamilton VP, Product Management


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